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There are lots of ways to make zombies, like Dying to Serve, a two generic and one black enchantment that makes a 2/2 black Zombie once a turn whenever you discard a card, or the fantastic Necroduality, which makes a token copy of any nontoken Zombie that enters the battlefield under your control.Ĭreatures who can do the exploiting include the counterspell-on-lets Overcharged Amalgam, Fell Stinger who can draw two cards, Planeswalker removal with Graf Reaver, and Driver Skaab being able to put creatures on the top or bottom of their owner's library. The whole strategy of this archetype is to make a lot of zombies ready to be exploited when bigger, scarier creatures enter.
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Exploit is a mechanic last seen in Standard back in the Dragons of Tarkir days that lets you sacrifice a creature for benefit when something with Exploit enters the battlefield. If there's one thing Innistrad sets love more than zombies, it's finding new ways to kill them for profit. Brine Comber makes a 1/1 white Spirit with flying whenever it becomes the target of an Aura spell, before enchanting another creature with that ability when it disturbs into Brinebound Gift. For example, Dawnhart Geist gives you two life whenever you cast an enchantment, and Stormchaser Drake draws a card whenever it becomes the target of a spell. More than just Disturb Spirits, though, there are lots of cards that encourage you to either cast a lot of enchantments or stack them all onto one creature. Another terrifying card is Faithbound Judge, who begins as a simple 4/4 flying, vigilant defender that can eventually attack (maybe not so simple…), but then Disturbs into Sinner's Judgement, an enchantment that forces an opponent to lose the game. RELATED: Everything We Learned From The Magic The Gathering Innistrad: Crimson Vow Reveal Streamįor example, Kindle Ancestor starts as a 2/3 Spirit with Lifelink, and then, when it 'dies', it can be Disturbed from your graveyard for one generic and one white to become Ancestor's Embrace, an Aura enchantment that gives another creature Lifelink. Now it's up to the planeswalkers Chandra, Kaya, Arlinn, and Teferi to infiltrate Voldaren's wedding to the grandfather of all vampires, Edgar Markov, and try and recover the key before it's too late. The story is following directly from September's Innistrad: Midnight Hunt – the werewolves and vampires have succeeded in their goal of bringing about an endless night, and the vampire matriarch Olivia Voldaren has stolen the one artifact that could bring back the day: the Moonsilver Key. Red/Green: Daybound/Nightbound Werewolvesįor the last Magic the Gathering set of 2021, we're staying in the plane of Innistrad with Innistrad: Crimson Vow.
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